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eh... Seems rushed

black cat ops in the beginning is spelled bl4ck cat ops, and the backrounds were real images, buyt the baddys were just drawn floating around and u scratch.. can u die? or what? I say its just too repetitive, but, since its a nice concept, I kinda liked it. Needs work though ;P

-Tekno

BrianSexton responds:

Yeah, it was a bit rushed; I dropped the adventure component completely as well as the health system because I wanted to release something for Halloween and as it is, I missed Halloween by a few hours because I encountered some odd imported graphic corruption errors and I ended up rewriting the enemy movement code to make it more random and interesting.

No, you cannot die in this version; your greatest enemy is the clock because the longer you take to clear the level, the more enemies you have to face. I may finish the health system in a future version or a sequel, though (probably with a modified reinforcement system and difficulty levels to prevent people from misunderstanding what is going on or feeling overwhelmed). Actually, here is an interesting fact for you: the bad ending screen--for dying--is still in the game, but it never plays because I opted for the time challenge instead of the health challenge for this version.

I think the "bl4ck cat ops" you refer to in the beginning is actually a graphic glitch in my preloader; the bitmap is slightly distorted, but I do not know why that is happening (smoothing is not allowed for that image).

Thank you for the feedback and the kind words.

The Best tutorial I've ever seen

finally theres something for the newbs so they won't go on the BBS saying TEH BUTTON DUN DO wHaT I wont it tooo... duh...
And this is very original with the whole Idea that u actually have to click on the buttons, not just click "next" the whole time. Very very very very very very good tutorial, I must say fine chap.

VHuntD responds:

LoL YAHOO send the newbs here!! No more whining for the newbs. Thanks for the review fine chap.

Good Game

Really challenging and puzzling
your games keep getting better

Violet-AIM responds:

Thanks TeknoGames for coming back to check out ghost motel again. I'm glad you liked the puzzles. :)

I like your layout

good

Asvegren responds:

Thank you

feel free to e-mail me at: weblog@earthlink.net, Or AIM me- Just don't be a dumbass or I'll block you. "state your purpose"

Tekno Games @TeknoGames

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